![]() ![]() ![]() All of the orchestral music was recorded live, with nearly 100 musicians in the space, playing together. The Pacific Symphony performed the score in the Segerstrom Concert Hall in Costa Mesa. To complement the “bronze-age” sound of Warcraft, and the “space-opera” sound of StarCraft, we decided to record this score in concert hall that relies on the oldest acoustical traditions known to humankind. It was important to give Diablo III its own “sound”- not only via the compositions, but even in the way it was recorded. On the tools being used to creating Diablo III’s unique sound: ![]() Indeed, the genesis of the “Leah” theme appears in the score, alongside Matt’s ascending 5-note motif. ![]() To follow this moment was a daunting task the resulting “Diablo III Overture” was my take on following the musical path that Matt Uelmen seemed to be embarking upon (listen to the Diablo II expansion score), coupled with some ideas of my own, which were inspired by the story and concept art of the time. Once strum, and over 10,000 people in the room new EXACTLY what was coming- The Heavens truly did tremble that day! Not many themes outside of a handful of film scores could elicit such instant familiarity in my opinion, this was an historic moment in video game history. For this reason, we announced the game with Laurence Juber strumming those iconic chords on 12-string guitar: no speeches, no hype– just a stage bathed in red lighting, and that unmistakable musical signature. A decade later, I unexpectedly found myself helping to plan the announcement event– and talk about big shoes to fill! I felt a great responsibility to keep the emotional palette intact, and yet hint at what new things were in store for Diablo III players. Matt Uelmen’s music was so unexpected in its approach and scope that I couldn’t help but be affected by it he truly achieved a rare feat in creating an iconic sound for the game. The first Blizzard game I ever played was Diablo back when it first was released. On the promotional “Diablo III Overture” piece that was used to announce the game: ![]()
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